Village Crone
SKU: 35422711622

Village Crone

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Description

Village CroneBecome a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone. All the players are witches who have come upon a medieval village without a

Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone.

All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch's Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins.

The village consists of 6 location game boards: village green, lord's manor, farm, mill, forge, and tithe barn. The locations are modular and can be placed in any order or configuration as long as the gridlines line up. (The easiest way to play is with a 3x2 retangular configuration.)

The villagers, who are the most frequent targets of the Witch's Schemes, have starting locations. The peasant begins in the village green, the lord in the lord's manor, the farmer in the farm, the miller in the mill, the blacksmith in the forge, and the priest in the tithe barn.

The ingredients can be found at 4 of the 6 locations. Silver is in the lord's manor, soil in the farm, flour in the mill, and fire in the forge. There are also 3 eye of newt cards in each stack of ingredients and can be used as wild cards in spells.

At the beginning of the game, each player is dealt 1 of each of the 3 levels of Witch's Scheme cards. Consulting their Books of Spells (which are the same for each witch) to determine which ingredients will be needed to cast the spells on their Witch's Scheme cards, they put 1 familiar in the village green, take turns placing 2 additional familiars in other locations, and draw 2 ingredients from those locations.

The first step in the order of play is to tithe. As soon as each player knows which ingredient they will sacrifice, they place it facedown in the tithe barn. This seeds the tithe barn with ingredients that can be gleaned with the Fortune spell (which allows a player to draw any 3 ingredients from the tithe barn). However, any player who placed a familiar in the tithe barn does not have to tithe.

Then, in turn order, players may move their own familiars and/or villagers and cast spells. (Spells may be cast for strategic or tactical purposes as well as to complete Witch's Schemes.) The movement is limited to a total of 6 spaces, and the number of spells is limited only by the ingredients the player has. The movement and spellcasting can be in any order on a player's turn. A player can even intersperse movement and spellcasting. If a player completes a Witch's Scheme, the card is turned over so that the other players can clearly see how many points that player has. After he/she is finished moving and casting spells, he/she draws 1 of each of the 3 levels of cards, reads them, and decides which one(s) to add to his/her hand as replacements.

When all players have finished moving and casting spells, the players harvest 2 ingredients for each familiar in a location, and the broom (which indicates the first player) is moved clockwise.

The spells are Conjuring (to add up to 2 more familiars into play), Love (to join the fates of 2 villagers, meaning spells cast on one affect the other and movement of one moves the other), Transformation (to turn a villager into a frog or vice versa), Binding (to lock a location down and prevent anyone or anything from entering or leaving a location), Switching (to change the place of 2 familiars and/or villagers), Summoning (to cause a villager to move to a location containing one of the player's familiars), Fortune (to allow a player to draw any 3 ingredients from the tithe barn), and Protection (to block a spell cast by another player). 1 silver can also be used to complete a Scheme out of turn or to discard and draw a new Witch's Scheme card. Each spell requires not only ingredients but also an incantation, which is provided in the Book of Spells. Alternatively, players can make up their own incantations. If a player is caught trying to complete a spell without speaking the incantation, the spell does not work.

Each witch has access to the same number of starting familiars, the same ingredients, the same spells, and 3 Schemes of the same level. But the witch who most cleverly uses these resources to reach 13 points is named the village crone.

The Village Crone also includes rules for solitaire play.

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SKU: 35422711622

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Steven A. Breedlove
Battle Creek, US
★★★★★ 5
Eye-Opening and Heart-Expanding
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I am incredibly grateful for this book. It gave me profound insight into essential truths of Christian faith and doctrine by allowing me to see them through a radically different lens than my internal lens. Plus, it opened me up enormously to the experience of black Americans who express the pain and challenge of life in our country thoughtfully and provocatively. I left this reading chastened, desiring more conversation, moved to listen better, and hoping to live differently.
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Reviewed in the United States on December 9, 2023
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Bruce Hillyer
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★★★★★ 5
Best book I've read in last 10 years!
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I'm absolutely blown away. I finished the book this morning. I have been recommending it to anyone and everyone who asks me "So, what you reading?". I'm known for having a book stack a mile high. I ran out of my first yellow highlighter! Profound stuff. The subtitle, How African American Literature Can Make Our Faith More Whole and Just, doesn't do the book justice. It is soooo much more. I highly recommend!
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J. Brooke Chao
New York, US
★★★★★ 5
A must read
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This is an amazing book! The author takes the reader through several works of black literature, expounding on how each work shows us deep things about theology and faith.
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Reviewed in the United States on December 3, 2025
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jdmangrum
New York, US
★★★★★ 5
Countee Cullen chapter
Format: Paperback
This book is a great read. I’m not even sure how to encapsulate my thoughts on it, but let me say the chapter, “Jesus,” on the poetry of Countee Cullen is brilliant and a masterclass on discipleship, suffering, identity, projecting onto Jesus. This one chapter could literally be a course in Christian discipleship handling multiple aspects of the life of faith. I feel like I’m not doing the chapter, the book, or Claude Atcho justice here, but I deeply recommend this book and urge readers to really sit with the Cullen chapter and all its implications. What a gift Claude Atcho has given us here!
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Erin Straza
Belleville, US
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An exceptional, stunningly beautiful, and greatly needed book
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Have you ever finished a book so heavy with truth and beauty and goodness that you don’t know how to sum it up? That’s where I am upon completing Claude Atcho’s Reading Black Books: How African American Literature Can Make Our Faith More Whole and Just. I’m the sort who marks up books with notes, underlining, and asterisks. Pages with ideas I want to return to get a folded corner. For this book? More pages are folded than not and a flip through the book reveals copious amounts of fuchsia markings. Full disclosure: Claude is a writer friend; we’ve chatted about faith, books, work, writing, and podcasting. I’ve been eagerly awaiting the release of his book, knowing it would be fantastic. You might think I was biased in that assumption, considering our previous connection, considering I received an ARC from Brazos Press. What I found from the first pages was even more than expected: my friend as pastor, shepherd, prophet, counselor, guide. Claude features 10 key creative African American works to cast a vision for human flourishing rooted in the power and love of God found in Jesus Christ. Just listen to this moving excerpt: “Healing is found in the constant individual and communal turn toward the tender mercies of God, who calls us to a theological remembrance: to locate our history in his, to make sense of our memory in his memory, to process our wounds in his wounds” (126). This book is beautifully written, theologically robust, and desperately needed. I cannot recommend this book highly enough. It is stunning.
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Reviewed in the United States on May 17, 2022

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