SKU: 13143283403

Flexco Conductive Tile Gray/Dark Gray 24-in x 24-in Vinyl Tile Flooring (4-sq ft)

Sale price$33.50 Regular price$37.22
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 14 - Jul 19

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Flexco Conductive Tile Gray/Dark Gray 24-in x 24-in Vinyl Tile Flooring (4-sq ft)24 in Conductive Vinyl Tile, Gray Dark Gray Industrial grade conductive vinyl tile engineered for controlled environments. The 24 x 24 in glue down tile delivers durable, low maintenance performance with bacteria and fungi resistant properties, ideal for data centers, clean rooms, and healthcare spaces. Key Features: Conductive Performance: Designed for controlled environments like data centers, clean rooms, and healthcare facilities Low Maintenance:

24-in Conductive Vinyl Tile, Gray/Dark Gray

Industrial-grade conductive vinyl tile engineered for controlled environments. The 24 x 24-in glue-down tile delivers durable, low-maintenance performance with bacteria- and fungi-resistant properties, ideal for data centers, clean rooms, and healthcare spaces.


Key Features:

  • Conductive Performance: Designed for controlled environments like data centers, clean rooms, and healthcare facilities
  • Low Maintenance: No finish required and easy to clean for long-term upkeep
  • Heat-Weld Seam Capability: Allows seamless installation via heat welding for a continuous surface
  • Commercial Durability: Tough under heavy traffic with dry-back construction
  • Glue-Down Install: Secure installation; refer to Flexco for adhesive recommendations

Specifications Table:

Specification Details
Series Name Conductive Tile
Manufacturer Color/Finish Gray/Dark Gray
Color/Finish Family Gray
Color Shade Medium
Pattern Speckle
Actual Length (Inches) 24
Actual Width (Inches) 24
Tile Size 24-in x 24-in
Actual Thickness (Millimeters) 3.175
Thickness Measurement 3-mm
Wear Layer Thickness (Mils) 0
Backing Dry Back
Construction Type VT
Edge Type Straight edge
Installation Type Glue down
Floating No
Groutable No
Luxury Vinyl Tile No
Protective Wear Layer Vinyl
Gloss Level Medium
Textured No
Scratch Resistant No
Stain Resistant No
Commercial/Residential Commercial/Residential
Use Location Indoor
Sub Floor Surface Wood or concrete
For Use Over Concrete Yes
For Use Over Cork Underlayment Yes
For Use Over Tile No
For Use Over Vinyl No
For Use Over Wood Yes
Pieces per Carton 1
Sold As Piece
Sample Available No
Square Footage Per Piece (Sq. Feet) 4
Square Footage Per Carton (Sq. Feet) 4
Warranty 1-year limited
Wear Layer Durability Light traffic (0-5.9 mils)
CA Residents: Prop 65 Warning(s) No
UNSPSC 30161700

Frequently Asked Questions (FAQ):

Q: Is this tile suitable for residential use?
A: It is rated for commercial/residential use but is primarily intended for controlled environments; indoor use only.


Q: Do I need a finish or sealant after installation?
A: No finish is required; the tile is designed for low maintenance.


Q: Can it be installed over different subfloors?
A: Yes, it can be installed over wood or concrete; not recommended over existing vinyl or tile.


Q: How are seams handled for a seamless look?
A: Tiles may be heat welded to create a seamless, continuous surface.


Q: What is the warranty?
A: A 1-year limited warranty when installed per Flexco’s written instructions.


A Sleek, Technical Surface with Quiet Authority

This conductive tile brings a refined gray palette with a speckled, stone-like texture that feels timeless yet modern. Its seamless, heat-welded installation delivers a pristine plane—perfect for sophisticated, technology-forward spaces. Pair it with matte black cabinetry and brushed steel accents to heighten its cool, architectural presence. A smart foundation for luxurious, performance-driven interiors.


Choose Flexco’s conductive vinyl tile for a seamless, low-maintenance floor that performs beautifully in demanding spaces.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 13143283403

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 1005 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
R
Verified Purchase
robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Los Angeles, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Boise, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Bozeman, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 11, 2023

recommand products