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- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 11 - Jul 16
For Your Every Summer RSVP, with Code: SUMMER15
Description
YANTU A31 Car Smart Digital Display Air Pump Electric Portable Tire Pump, Specification:, A31 Wireless Version Black1. Material: plastic 2. Rated voltage: DC12V 3. Rated flow: 25 LPM 4. Charging power cord: 0. 8m USB line TYPE C interface support 2A charging 5. Emergency power supply: 3m American ABS cigarette lighter 6. Rated power: 120W 7. Cylinder specifications: 22 cylinders 8. CAR setting value is 2. 5kg cm square meter 9. SUV set value is 3. 0kg cm square meter 10. Suspended motor, damping and shock absorption, stable operation 11. Mini portable, take it and
1. Material: plastic
2. Rated voltage: DC12V
3. Rated flow: 25 LPM
4. Charging power cord: 0.8m/USB line TYPE-C interface/support 2A charging
5. Emergency power supply: 3m/American/ABS cigarette lighter
6. Rated power: 120W
7. Cylinder specifications: 22 cylinders
8. CAR setting value is 2.5kg/cm square meter
9. SUV set value is 3.0kg/cm square meter
10. Suspended motor, damping and shock absorption, stable operation
11. Mini portable, take it and charge it
12. Tire pressure can be set in advance, no need to keep an eye on the tire pressure gauge
13. Large LCD screen display, equipment status and data are clearly visible
14. Dimensions: 21x100x55 mm
15. Weight: about 1000 grams
The wired package contains:
- Air pump x 1
- Power cord x 1
- Inflatable hose x 1
- Gas nozzle x 3
The wireless package contains:
- Air pump x 1
- Power cord x 1
- Inflatable hose x 1
- Gas nozzle x 3
- TYPE-C line x 1
Specification:
| Package Weight |
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- Free Standard Shipping on $100+ Orders to the USA.
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4.5 ★★★★★
Based on 2119 reviews
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Product Reviews
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall!
Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.
The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024