SKU: 87561258374

Riftbound - League of Legends TCG - Origins: Proving Grounds

Sale price$24.30 Regular price$27.00
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Description

Riftbound - League of Legends TCG - Origins: Proving GroundsThe Riftbound: League of Legends TCG Proving Grounds box set contains everything you need to get started playing Riftbound! Designed for play with 2 4 players, Proving Grounds sets you up with decks designed around fan favorite characters. Choose from classic League of Legends Champions like Annie, Master Yi, Lux, or Garen and get right into the action. Complete Out of the Box Play Includes prebuilt decks designed for balanced matchups, making it easy

The Riftbound: League of Legends TCG Proving Grounds box set contains
everything you need to get started playing Riftbound! Designed for play with
2-4 players, Proving Grounds sets you up with decks designed around fan
favorite characters. Choose from classic League of Legends Champions like
Annie, Master Yi, Lux, or Garen and get right into the action.

Complete Out-of-the-Box Play – Includes
prebuilt decks designed for balanced matchups,
making it easy for anyone to learn and start
battling immediately.

Multiplayer Mayhem – Supports 2-4 players with
flexible gameplay modes, from head-to-head
duels to strategic alliances and shifting battles.

Step-by-Step Learning – A guided play
experience helps new players master the game
quickly, while deck upgrade suggestions provide
an easy transition to competitive play through
booster purchases (sold separately).

Track Your Victory – Includes brand new custom
acrylic champion figures featuring Annie, Master
Yi, Lux, and Garen, with double-sided
expressions—happy when you're winning,
grumpy when you're not!

The Ultimate First Step – Whether you’re a
longtime League fan or a newcomer to trading
card games, Proving Grounds is the perfect way
to begin your Riftbound journey!

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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 87561258374

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4.6 ★★★★★
Based on 81 reviews
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Oilyraincloud
Alexandria, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Lake Worth, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Charlottesville, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Lake Worth, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Chelsea, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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