SKU: 46393878105

Spirituelle Astrologie

Sale price$28.80 Regular price$32.00
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 14 - Jul 19

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Spirituelle AstrologieDie Spirituelle Astrologie kam durch Meister EK aus hheren Kreisen fr die Wahrheitssucher berall auf dem Planeten. Dieses Buch befasst sich mit der geistigen Entwicklung des Menschen. Das erfordert eine przise Vorstellung von der spirituellen Ordnung des Universums und des Sonnensystems. Es ist ein groartiges Werk, das eine Synthese der stlichen und westlichen Weisheit darstellt. Ekkirala Krishnamacharya ist bei jenen, die ihm folgen, als Meister EK

Die Spirituelle Astrologie kam durch Meister EK aus höheren Kreisen für die Wahrheitssucher überall auf dem Planeten. Dieses Buch befasst sich mit der geistigen Entwicklung des Menschen. Das erfordert eine präzise Vorstellung von der spirituellen Ordnung des Universums und des Sonnensystems. Es ist ein großartiges Werk, das eine Synthese der östlichen und westlichen Weisheit darstellt. Ekkirala Krishnamacharya ist bei jenen, die ihm folgen, als Meister EK bekannt. Er ist ein Lehrer des neuen Zeitalters, ein Heiler und Yogi. Mit seinen Büchern und Vorträgen vermittelte er ein neues Verständnis der alten Weisheit. Durch seine persönliche Lebensführung zeigte er, dass ein spirituelles Leben auch in der materialistischen Welt möglich ist. So machte er deutlich, dass es keine guten oder schlechten Dinge oder Menschen gibt. Er trat für die Lehre der reinen Liebe ein.

EAN: 9783930637867
Farbverschnitt: Generell werden die Bücher ohne Farbverschnitt geliefert, auch wenn die Abbildungen einen Farbverschnitt zeigen.
Auflage: 4. Auflage, 23004
Erscheinungsjahr: 29.05.2006
Produktform: Leinen, Gebunden
Autoren: Krishnamacharya, Ekkirala
Auflage/Ausgabe: 4. Auflage
Seitenzahl/Blattzahl: 352
Fachschema: Astrologie~Spiritualität~Hilfe / Lebenshilfe~Lebenshilfe~Meditation
Fachkategorie: Astrologie~Selbsthilfe und Persönlichkeitsentwicklung~Körper und Geist: Gedanken & Methoden~Körper und Geist: Meditation und Visualisierung, Spiritualität und religiöse Erfahrung
Interesse Alter: empfohlenes Alter: ab 12 Jahre~geeignet für sich entwickelnde erwachsene Leser
Thema: Orientieren
Text Sprache: ger
Originalsprache: eng
Verlag: Edition Kulapati, World Teacher Trust e.V.
Länge: 214 mm
Breite: 138 mm
Höhe: 28 mm
Gewicht: 612 gr
Genre: Sachbuch/Ratgeber
Herkunftsland: DEUTSCHLAND (DE)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 46393878105

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.1 ★★★★★
Based on 1259 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
N
Verified Purchase
NS
New York, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Battle Creek, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Waukegan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025

recommand products